/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.templates;

/**
 * @author mkizub
 * <BR>Description of Weapon Type
 */
public enum L2WeaponType
{
	NONE      	( 1, "None"),
	SWORD     	( 2, "Sword"),
	BLUNT     	( 3, "Blunt"),
	DAGGER    	( 4, "Dagger"),
	BOW       	( 5, "Bow"),
	POLE     	( 6, "Pole"),
	ETC       	( 7, "Etc"),
	FIST      	( 8, "Fist"),
	DUAL      	( 9, "Dual Sword"),
	DUALFIST  	(10, "Dual Fist"),
	BIGSWORD  	(11, "Big Sword"), // Two Handed Sword
	PET       	(12, "Pet"),
	FISHINGROD	(13, "Rod"),
	BIGBLUNT  	(14, "Big Blunt"); // Two Handed Blunt
	
	private final int _id;
	private final String _name;
	
	/**
	 * Constructor of the L2WeaponType.
	 * @param id : int designating the ID of the WeaponType
	 * @param name : String designating the name of the WeaponType
	 */
	private L2WeaponType(int id, String name)
	{
		_id = id;
		_name = name;
	}
	
	/**
	 * Returns the ID of the item after applying the mask.
	 * @return int : ID of the item
	 */
	public int mask()
	{
		return 1 << _id;
	}
	
    /**
     * Returns the name of the WeaponType
     * @return String
     */
	@Override
	public String toString()
	{
		return _name;
	}
}
